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1. Request to up WP's given for a clone reanimation unit - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Cool topic for debate. I think CCP sneaked in one of the cardinal examples of their regularly bold and "screw the traditional path--let's do a Mark-1 fresh POV on this topic" attitude. Kudos to them. If my observations are...
- by Raven Tarmiskis - at 2015.12.09 21:03:00
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2. Request to up WP's given for a clone reanimation unit - in Feedback/Requests [original thread]
I agree that popping a CRU needs to be upped because it's harder to kill, 200 is a touch too much I think. Especially where it cannot move, or fire back I would say bump it to 100 instead. Maybe 125? Remember this is supposed to be a valuable ass...
- by Raven Tarmiskis - at 2015.12.09 17:58:00
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3. request for heavy armored troop transport - in Feedback/Requests [original thread]
Having something with that much armour you'd never be able to deter it with AV unless a good portion of the team swapped to AV fits, or got into HAV's. Add flying to the mix and if you're up high enough (practically) nothing can hit you and it bre...
- by Raven Tarmiskis - at 2015.12.09 17:53:00
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4. handicapped public contracts - in Feedback/Requests [original thread]
I agree, there should be no effect on how your suits/weapons perform based on how well or poorly you play. However I give you an "A" for effort
- by Raven Tarmiskis - at 2015.12.01 21:53:00
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5. LAV functionality idea - in Feedback/Requests [original thread]
I agree though, that a logi like LAV would be the best thing that we could have in that regard. But the question would be too is that a module that would/could be equipped onto the LAV, maybe like a blueprint lie they have on some HAV and DS for t...
- by Raven Tarmiskis - at 2015.09.05 18:31:00
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6. Something needed for new players. - in Feedback/Requests [original thread]
I would be down to volunteer my time and effort into reading some codex entries, I'm not the best at it, but hey if it means the difference between the idea taking off and flopping, I'd do it.
- by Raven Tarmiskis - at 2015.09.02 22:52:00
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7. Pokey's Conceptual Design - Assault Active Equipment: Overcharge... - in Feedback/Requests [original thread]
Talos Vagheitan wrote: What if... We took away one grenade from all suit classes except assaults? Less name spam overall, somewhat assault 'buff' Or, we could give Assault Suits an extra grenade and/or slot? Of course this means if they d...
- by Raven Tarmiskis - at 2015.08.31 01:07:00
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8. Pokey's Conceptual Design - Assault Active Equipment: Overcharge... - in Feedback/Requests [original thread]
Vell0cet wrote: I'd prefer to see this kind of thing implemented on a "command suit" via warfare links. They would activate the module and it would provide a bonus to squadmates in x radius. I picture the command suit on a heavy frame that is v...
- by Raven Tarmiskis - at 2015.08.30 17:20:00
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9. Minimap chevron/dot consistancy - in Feedback/Requests [original thread]
You can totally tell which direction they're facing. Then again that might be because I played games like "Metal Gear Solid" And other stealth based games (although I'm not the best scout in dust, but smart people vs dumb AI lol). Their FoV is wh...
- by Raven Tarmiskis - at 2015.08.30 15:03:00
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10. Another shot at changing turrets - in Feedback/Requests [original thread]
They don't work like their "real life counter parts" because this game isn't based on "real life", so there is no "They should work like this because that's how real life works it." But do I agree we need more turret variety, and tweaking of vehi...
- by Raven Tarmiskis - at 2015.08.29 13:09:00
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11. Tech tiers in matchmaking - in Feedback/Requests [original thread]
Having been "proto stomped" in matches myself I can understand the frustration, having said that; Prototype suits/weapons do not make *that* huge a difference I hate to say, let's be honest that when you compare weapons that there isn't that big ...
- by Raven Tarmiskis - at 2015.08.28 16:40:00
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12. Let Chevrons Identify Suit Class and Tier - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Problem: With the release of SKINS and APEX suits, it has become difficult to visually identify a suits tier and class. Many people, including myself, use this quick information to make split second decisions on how to eng...
- by Raven Tarmiskis - at 2015.08.28 15:08:00
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13. Radius linked to ISK and SP pay-outs (Domination) - in Feedback/Requests [original thread]
Ablerober wrote: So I had this idea which I believe will force pretty much the whole team to fight as a unit, with one clear objective. It might even solve the issue of teams being redlined. I will use Domination as an example - the closer you...
- by Raven Tarmiskis - at 2015.08.26 21:41:00
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14. new av - in Feedback/Requests [original thread]
Weapon 1 is a little too, restricted IMO however it's a solid concept if we were to modify it to act like the RE's (R1 fires, L1 detonates) then it would be a step forward. Weapon 2, that sounds a little more like an anti-infantry weapon then an ...
- by Raven Tarmiskis - at 2015.08.26 20:18:00
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15. Community Loading Screen Text Drive - in Feedback/Requests [original thread]
These would be awesome to see.
- by Raven Tarmiskis - at 2015.08.26 14:51:00
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16. Gear Salvaging with Nano Injector - in Feedback/Requests [original thread]
Hrmmmm I doubt the viability of the nano-injection being used like that, they're just small machines programmed to revitalize clones taken down in battle, and preventing the suits self destruct system from activating. A salvage tool, or a booste...
- by Raven Tarmiskis - at 2015.08.26 14:26:00
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17. [request] Idea for Hmg - in Feedback/Requests [original thread]
I agree that the HMG is *supposed* to be a thinking man's weapon, there is no denying that however I agree that something should be done about the weapon seizing up via skills. Lets be honest people, there are times as a Sentinel that we're unload...
- by Raven Tarmiskis - at 2015.08.26 14:20:00
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18. [Suggestion] Influencing Player Behavior w/ ISK - in Feedback/Requests [original thread]
I think this could be a pretty decent idea, let people earn and see said bonus for taking down other mercs that are better armed or armoured then them. Or those brazen enough to use an SL against a vehicle/installation. Or even have a set number f...
- by Raven Tarmiskis - at 2015.08.26 01:42:00
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19. [Idea] Custom Tactical Interface - in Feedback/Requests [original thread]
Would love to see this option implemented! Even if it was from a list of options like when they changed stuff in EVE online. Sure that was just the colour of the menus and things, but it was something that would be awesome to have *some* options. ...
- by Raven Tarmiskis - at 2015.08.26 00:01:00
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20. New Ammo Types - in Feedback/Requests [original thread]
Exactly why I'm hoping to get feedback, so what would you suggest to change them so they aren't as "OP"? And do you mean put the ammo in an "Equipment" slot instead of it's own? It could work, but what would be the reasoning behind putting it as...
- by Raven Tarmiskis - at 2014.09.04 02:11:00
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